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Video gamer’s dilemma: entertainment versus morality

dc.contributor.authorRaj, Sony Jalarajan
dc.contributor.authorKim, Jongsung
dc.contributor.authorKalorth, Nithin
dc.date.accessioned2016-05-20
dc.date.accessioned2022-05-28T00:38:23Z
dc.date.available2022-05-28T00:38:23Z
dc.date.issued2014
dc.description.abstractVideo games today are not just an electronic extension of playing favourite games. Now it is emerged as one of mainstream mass medium and an industry worth billions. Video games and its popularity grew around the sphere regardless demographic and geographic taxonomy. Began in late 1940s, with platform of cathode ray tube television sets and specially equipped platforms are now available on mobile phones and other portable gadget with easy mobility and more live three dimensional views. The video games use user interaction and visual feedback which exercise much mental and physical attention of player. This in fact leads to develop application in day to day life of players. Video games have become a widely popular and highly profitable medium of entertainment. Animated characters with motion and multidimensionality are not only affecting the cognitive of a human but also to the tender feelings and emotions.
dc.format.extent334.23 KB
dc.format.mimetypePDF
dc.identifier.citationRaj, Sony Jalarajan, Jongsung Kim, and Nithin Kalorth. "Video Gamer’s Dilemma: Entertainment Versus Morality." Researchers World: Journal of Arts, 5.1 (2014): 1-7. Web. 20 May 2014.
dc.identifier.urihttps://hdl.handle.net/20.500.14078/1028
dc.languageEnglish
dc.language.isoen
dc.rightsAll Rights Reserved
dc.subjectvideo games
dc.subjectmorality
dc.subjectviolence
dc.subjectethics
dc.subjectsexual morality
dc.subjectentertainment
dc.titleVideo gamer’s dilemma: entertainment versus moralityen
dc.typeArticle
dspace.entity.type

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