Browsing by Author "Sinyard, Ann"
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Item The impact of digital technology on children’s dreams(2016) Gackenbach, Jayne; Boyes, Arielle; Sinyard, Ann; Flockhart, Carson; Snyder, CaterinaChildren can feel powerless in waking life, a fact that is often reflected in their dreams. This book shows how to take an active role in guiding children's dreams to help grow their confidence and improve their coping skills for real-life difficulties. Contributors from across various fields provide simple techniques to help children utilize dreamwork as a conduit for creative discovery and empowerment.Item A rift in reality: exploring the Oculus Rift’s effect on dream and waking realities(2016) Gackenbach, Jayne; Anson, Mike; Mosley, Eric; Sinyard, Ann; Snyder, TeaceA rift is about to occur. Not simply the release of the Oculus Rift in early 2016 or other affordable VR headsets like it. But rather a rift in our very perception of reality and our understanding of what consciousness is. With the widespread release of VR interfaces of the public, for the first time in history people's ability to frequently toggle their vintage point of reality - be it by slipping into dreams, engaging in their waking life, or by playing the video games they like to play - will have profound effect on their ability to distinguish each nuance of those perceived realities from one another. And this phenomenon of carrying some aspects of playing a game into real life, previously documented simply as the 'game transference effect', has game developers and researchers alike scrambling to fully understand and appreciate the depths to which virtual reality might help to challenge or bolster the average person's vantage point of reality.