Creative, interdisciplinary undergraduate research: an educational cell biology video game designed by students for students
Creative, interdisciplinary undergraduate research: an educational cell biology video game designed by students for students
Author
Sperano, Isabelle
Shaw, Ross
Andruchow, Robert
Cobzas, Dana
Efird, Cory
Brookwell, Brian
Deng, William
Faculty Advisor
Date
2020
Keywords
biology , interdisciplinarity , practice-based research , video game design , undergraduate research
Abstract (summary)
In a three-year, practice-based, creative research project,
the team designed a video game for undergraduate biology
students that aimed to find the right balance between educational
content and entertainment. The project involved
7 faculty members and 14 undergraduate students from
biological science, design, computer science, and music.
This nontraditional approach to research was attractive to
students. Working on an interdisciplinary practice-based
research project required strategies related to timeline,
recruitment, funding, team management, and mentoring.
Although this project was time-consuming and full of
challenges, it created meaningful learning experiences not
only for students but also for faculty members.
Publication Information
Sperano, I., Shaw, R., Andruchow, R., Cobzas, D., Efird, C., Brookwell, B., & Deng, W. (2020). Creative, Interdisciplinary Undergraduate Research: An Educational Cell Biology Video Game Designed by Students for Students. Scholarship and Practice of Undergraduate Research, 4(2), 5–14. https://doi.org/10.18833/spur/4/2/7
DOI
Notes
Item Type
Article
Language
English
Rights
All Rights Reserved