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"Why no tip?" Student-generated DCTs in the ESL classroom
McLean, Terence
2005
A deeper inquiry into the association between lucid dreams and video game play
Gackenbach, Jayne, Hunt, H.
2014
A pedagogy of cultural sustainability: YEGH3 (Edmonton hip-hop history) as a decentralized model for hip-hop’s global microhistories
MacDonald, Michael B.
2014
A triangulated appraisal of how hybrid activities develop students’ negotiating self-confidence
Enstroem, Rickard
2016
American goddess: a modern apotheosis
MacDonald, Michael B.
2011
Americans abroad
Monk, Craig
2018
An MGTS 352 introduction to Constraint management using the Theory of constraints
Orchard, Ryan
2015
Answer the question: a research project
McLean, Terence, Talandis Jr., Jerry
2020
Breaking the frame of digital, dream, and waking realities
Gackenbach, Jayne, Hakopdjanian, S.
2016
Chapter 1 - Introduction to operations management
Orchard, Ryan
2013
Children's literature and imaginative geography
Hudson, Aïda, Fitzsimmons-Frey, Heather
2018
Creating original Ukrainian dance in Canada – an autobiographical reflection of a 40-Year creative journey with the Ukrainian Shumka Dancers of Canada
Gordey, Gordon
2014
Cultural studies of youth culture: aesthetics as critical aesthetic education
MacDonald, Michael B.
2014
Deification in Euhemerus of Messene: charisma or contrivance?
Garstad, Benjamin
2015
Dreams as guiding stories among central Alberta Cree
Gackenbach, Jayne
2008
Embodied experiences: affective and cognitive benefits of gaming. Video games, nightmares, and emotional processing
Gackenbach, Jayne, Bown, J.
2015
Eve of Kupalo - a midsummer’s night mystery masque
Gordey, Gordon
2014
Flow
MacDonald, Michael B.
2012
Fold
MacDonald, Michael B.
2012
Games of lies: grill the teacher
McLean, Terence
2020
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