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A deeper inquiry into the association between lucid dreams and video game play
Gackenbach, Jayne, Hunt, H.
2014
Breaking the frame of digital, dream, and waking realities
Gackenbach, Jayne, Hakopdjanian, S.
2016
Dreams as guiding stories among central Alberta Cree
Gackenbach, Jayne
2008
Embodied experiences: affective and cognitive benefits of gaming. Video games, nightmares, and emotional processing
Gackenbach, Jayne, Bown, J.
2015
Health issues
Gackenbach, Jayne, Lukoff, D.
2004
Interhemispheric EEG coherence in REM sleep and meditation: the lucid dreaming connection
Gackenbach, Jayne
1992
Introduction to psychological aspects of internet use
Gackenbach, Jayne, Ellerman, E.
1998
Lucid dreaming
Gackenbach, Jayne, LaBerge, S.
2000
Lucid dreaming
Gackenbach, Jayne, Malamud, J., LaBerge, S., Bosveld, J., Aurobindo, S.
1993
Lucid dreaming
Gackenbach, Jayne, LaBerge, S.
1986
Phobias, history of ; Fight or flight response ; Subjective units of distress scale
Penney, Alexander, Teatero, Missy
2015
Reality: waking, sleeping and virtual
Gackenbach, Jayne, Stark, H., Boyes, A., Flockhart, C.
2015
Reflections on dreamwork with central Alberta Cree: an essay on an unlikely social action vehicle
Gackenbach, Jayne
1996
Self online: personality and demographic implications
Gackenbach, Jayne, von Stackelberg , H.
2007
Sleep and consciousness
Gackenbach, Jayne
2001
The coevolution of technology and consciousness
Gackenbach, Jayne, Karpen, J.
2007
The impact of digital technology on children’s dreams
Gackenbach, Jayne, Boyes, A., Sinyard, S., Flockhart, C., Snyder, C.
2016
The self-management correlates of social anxiety
Penney, Alexander, Mezo, Peter
2012
Video game play and consciousness
Gackenbach, Jayne
2012
Video game play and consciousness
Gackenbach, Jayne
2012
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