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Answer the question: a research project
McLean, Terence, Talandis Jr., Jerry
2020
Games of lies: grill the teacher
McLean, Terence
2020
Who matters in climate change discourse in Alberta
Boulianne, Shelley, Belland, Stephanie
2019
Children's literature and imaginative geography
Hudson, Aïda, Fitzsimmons-Frey, Heather
2018
Work placements and sandwich programmes: the case of MacEwan University’s supply chain co-op programme
Enstroem, Rickard
2018
Mission possible: introducing sustainability as an experiential entrepreneurship activity
Wong, Leo
2017
Integrating discovery to improve the user experience
Betz, Sonya, Roberton, Ian
2016
Spark of light: introduction
Henitiuk, Valerie, Kar, Supriya
2016
Breaking the frame of digital, dream, and waking realities
Gackenbach, Jayne, Hakopdjanian, S.
2016
The impact of digital technology on children’s dreams
Gackenbach, Jayne, Boyes, A., Sinyard, S., Flockhart, C., Snyder, C.
2016
In whom we trust? A framework for understanding the moral agency in organizational trust
Saghafian, Marzieh, Shadnam, Masoud
2016
Embodied experiences: affective and cognitive benefits of gaming. Video games, nightmares, and emotional processing
Gackenbach, Jayne, Bown, J.
2015
Reality: waking, sleeping and virtual
Gackenbach, Jayne, Stark, H., Boyes, A., Flockhart, C.
2015
An MGTS 352 introduction to Constraint management using the Theory of constraints
Orchard, Ryan
2015
A deeper inquiry into the association between lucid dreams and video game play
Gackenbach, Jayne, Hunt, H.
2014
Chapter 1 - Introduction to operations management
Orchard, Ryan
2013
Porous polymer monolith microextraction platform for online GC-MS applications
Mugo, Samuel, Huybregts, Lauren, Zhou, Ting, Ayton, Karl
2012
Video game play and consciousness
Gackenbach, Jayne
2012
Video game play and dreams
Gackenbach, Jayne
2012
Video game play and consciousness
Gackenbach, Jayne
2012
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