AI vs. AI: comparing artificial intelligence with actual intelligence for a gameplay task
Faculty Advisor
Date
2025
Keywords
AI, reinforcement learning, user studies, code coverage, reverse engineering, Atari 2600
Abstract (summary)
Is AI always the best choice for every task? We conducted two user studies, one large-scale and one small-scale, to attempt a testing-related gameplay task, where the goal was to maximize the code and data coverage of a set of Atari 2600 games. This particular problem was previously addressed using an AI-based system published by Ganesh et al. in the 2023 IEEE Conference on Games. Our new, human-derived results not only replicate the coverage shown in the previous AI-based study, but more importantly, by using humans for gameplay we were able to get those results with much less time, effort, and resources.
Publication Information
Notes
Presented on August 27, 2025, at the IEEE Conference on Games in Lisbon, Portugal.
Item Type
Presentation
Language
Rights
All Rights Reserved