Bratt, SharonDorokhine, Andrew2020-06-022022-05-312022-05-312020https://hdl.handle.net/20.500.14078/1574This capstone research project describes the application and evaluation of elements from the GameFlow model (Sweetser et al., 2017; Sweetser & Wyeth, 2005) to make a hyper-casual tile-matching mobile game more responsive, engaging, challenging while providing the player with a sense of agency and flow. Mobile game design research, as well as game design from a more general perspective frame the design decisions. Contemporary game design research provided a reference to guide the design decisions. The GameFlow model provided assessment criteria. Results show that many of the elements of game flow are promoted. Several recommendations emerged, both situational and generalizable, which could enhance the redesign and provide guidance for game designers who use game flow as a core driver. Future research is encouraged to address issues of immersion, social interaction and user interface. Contributions include a new evaluation methodology that combines design science research and action research.826.78KBPDFenAll Rights ReservedGameFlow modelmobile game designengagementDigital Design Action Researchsoftware evaluationPromoting game flow in the design of a hyper-casual mobile gameStudent Report