Sperano, IsabelleShaw, RossAndruchow, RobertCobzas, DanaEfird, CoryBrookwell, BrianDeng, William2021-03-262022-05-312022-05-312020Sperano, I., Shaw, R., Andruchow, R., Cobzas, D., Efird, C., Brookwell, B., & Deng, W. (2020). Creative, Interdisciplinary Undergraduate Research: An Educational Cell Biology Video Game Designed by Students for Students. Scholarship and Practice of Undergraduate Research, 4(2), 5–14. https://doi.org/10.18833/spur/4/2/7https://hdl.handle.net/20.500.14078/2239In a three-year, practice-based, creative research project, the team designed a video game for undergraduate biology students that aimed to find the right balance between educational content and entertainment. The project involved 7 faculty members and 14 undergraduate students from biological science, design, computer science, and music. This nontraditional approach to research was attractive to students. Working on an interdisciplinary practice-based research project required strategies related to timeline, recruitment, funding, team management, and mentoring. Although this project was time-consuming and full of challenges, it created meaningful learning experiences not only for students but also for faculty members.2.41MBPDFenAll Rights Reservedbiologyinterdisciplinaritypractice-based researchvideo game designundergraduate researchCreative, interdisciplinary undergraduate research: an educational cell biology video game designed by students for studentsArticlehttps://doi.org/10.18833/spur/4/2/7