Browsing by Author "Kalorth, Nithin"
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ItemNews as compromise: the Indian news media and the evolving trend of paid news(2014) Raj, Sony Jalarajan; Sreekumar, Rohini; Kalorth, NithinIndia’s media market has emerged in recent years as one of the most competitive and profitable in the world global scenario. However despite the nation’s status as the world’s largest democracy, India’s news media have been criticized for their emphasis on entertainment values at the expense of critical, pro-social, and investigative forms of journalism. A related development has been the increasing influence of political parties in the news content development, a practice which is named ‘paid news’, an Indian version of ‘manufacturing of consent’. This controversy came to the fore during the (April-May, 2009) Indian parliamentary elections when numerous overtly favorable articles and news reports emerged in the Indian media that contained no disclosure of the monetary transactions that facilitated their publication/broadcast. This development poses serious threats to the continued advancement of a vibrant Indian mediated public sphere, and instead represents a deliberate attempt to manufacture popular consensus. This article details these unethical news practices in Indian news media and argues that this form of contemporary Indian journalism is a violation of the core values of the profession and their relation to the democratic process. This research paper is a qualitative work relying mainly on textual and content analysis, which include analysis of interviews, newspaper articles and paid news contents. ItemSprings of silence: silence as a narrative and text in Rituparno Ghosh’s films(2017) Raj, Sony Jalarajan; Sreekumar, Rohini; Kalorth, NithinRituparno Ghosh was one of the rare film makers in India who recognized the power of silence both as a text and a narrative. Gosh made conscious efforts to communicate the music of silence in many of his films. These sincere attempts knitted the complex human desires, passions and emotions in his film. This chapter investigates the power of silence in the films of Rituparno Gosh. Here silence is not only a filmic apparatus, but also a major emotional element in his films, particularly in the portrayal of human relationship. Item‘Tweeting’ the news: Twitter journalism as a new age crowd news disseminator in India(2014) Raj, Sony Jalarajan; Sreekumar, Rohini; Kalorth, NithinNot restraining itself as a social networking service, Twitter conquered the realm of ‘journalism’ with its tweet- news, brushing aside erstwhile news rulers. Within a short period since its inception in 2006, it created a tremendous hype proving it to be the best platform for citizen journalists. Its incomparable service during some breaking events like the Mumbai terrorist attack and Iran election is laudable which in fact helped in its popularity. But the biggest concern of this medium of short messaging service is its authenticity and fairness of reporting, which should be at the heart of a good Fourth Estate. The surveillance took upon by these social sites, the part and parcel of our routine, is creating a network of unauthenticated information. It is integrating with our daily activities the way cellphone and the Internet already have crept into. Hyper activism that these social sites show in disseminating news- from breaking events to celebrity gossips- creates indefinite threat to the fair flow of information. This paper tries to explore the ethical concern in twitter journalism when compared to traditional and other new media platforms. This article also tries to analyze the adaptability of the combination of Instant Messaging (IM) and mobile phone text messaging and try to explain the multi- faceted dimensions of risk as far as Internet Telephony in Twitter Journalism is concerned. The article mainly relies on text analysis and content analysis of scholarly articles. ItemVideo gamer’s dilemma: entertainment versus morality(2014) Raj, Sony Jalarajan; Kim, Jongsung; Kalorth, NithinVideo games today are not just an electronic extension of playing favourite games. Now it is emerged as one of mainstream mass medium and an industry worth billions. Video games and its popularity grew around the sphere regardless demographic and geographic taxonomy. Began in late 1940s, with platform of cathode ray tube television sets and specially equipped platforms are now available on mobile phones and other portable gadget with easy mobility and more live three dimensional views. The video games use user interaction and visual feedback which exercise much mental and physical attention of player. This in fact leads to develop application in day to day life of players. Video games have become a widely popular and highly profitable medium of entertainment. Animated characters with motion and multidimensionality are not only affecting the cognitive of a human but also to the tender feelings and emotions.