Using LEGO® Mindstorms and MATLAB in curriculum design of active learning activities for a first-year engineering computing course
dc.contributor.advisor | Lorimer, Shelley | |
dc.contributor.author | Tronchin, Olivia | |
dc.date.accessioned | 2019-05-07 | |
dc.date.accessioned | 2022-05-31T00:01:30Z | |
dc.date.available | 2022-05-31T00:01:30Z | |
dc.date.issued | 2019 | |
dc.description | Presented on April 23, 2019 at Student Research Day held at MacEwan University in Edmonton, Alberta. | |
dc.description.abstract | The goal of this research project was to investigate the feasibility of implementing a programmable robot (LEGO Mindstorm) combined with a computer program (MATLAB) into MacEwan's Engineering Computer Programming (ENCP 100) curriculum as a hands-on active learning tool. | |
dc.format.extent | 1.23 MB | |
dc.format.mimetype | ||
dc.identifier.uri | https://hdl.handle.net/20.500.14078/1325 | |
dc.language | English | |
dc.language.iso | en | |
dc.rights | All Rights Reserved | |
dc.title | Using LEGO® Mindstorms and MATLAB in curriculum design of active learning activities for a first-year engineering computing course | en |
dc.type | Student Presentation | |
dspace.entity.type |
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