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Video game play and consciousness

Faculty Advisor

Date

2012

Keywords

Video games -- Psychological aspects

Abstract (summary)

The idea that such pervasive and ever-growing immersion in virtual play affects consciousness seems obvious and is the focus of this volume. These apparently wide-ranging topics have never been collected together under the consciousness and gaming header. Adding to any serious inquiry into gaming and consciousness must be the first-person account or the phenomenon itself. This book leads off with just such an examination. The 16 chapters in this edited book are divided into five sections: Player Experience; From Attention and Absorption to Flow; Unconscious Processing; Imaginal Considerations; and Applications. This book represents an international and interdisciplinary offering.

Publication Information

Gackenbach, J.I. (2012c). Introduction. In J.I. Gackenbach (Ed.), Video game play and consciousness. NOVA Science Publishers.

DOI

Notes

Item Type

Book Chapter

Language

English

Rights

All Rights Reserved