Video game play and consciousness

Faculty Advisor
Date
2012
Keywords
Video games -- Psychological aspects
Abstract (summary)
The idea that such pervasive and ever-growing immersion in virtual play affects consciousness seems obvious and is the focus of this volume. These apparently wide-ranging topics have never been collected together under the consciousness and gaming header. Adding to any serious inquiry into gaming and consciousness must be the first-person account or the phenomenon itself. This book leads off with just such an examination. The 16 chapters in this edited book are divided into five sections: Player Experience; From Attention and Absorption to Flow; Unconscious Processing; Imaginal Considerations; and Applications. This book represents an international and interdisciplinary offering.
Publication Information
Gackenbach, J.I. (2012c). Introduction. In J.I. Gackenbach (Ed.), Video game play and consciousness. NOVA Science Publishers.
DOI
Notes
Item Type
Book Chapter
Language
English
Rights
All Rights Reserved