Introduction. Video game play and consciousness
Author
Faculty Advisor
Date
2012
Keywords
Video games -- Psychological aspects
Abstract (summary)
The idea that such pervasive and ever-growing immersion in virtual play affects consciousness seems obvious and is the focus of this volume. These apparently wide-ranging topics have never been collected together under the consciousness and gaming header. Adding to any serious inquiry into gaming and consciousness must be the first-person account or the phenomenon itself. This book leads off with just such an examination. The 16 chapters in this edited book are divided into five sections: Player Experience; From Attention and Absorption to Flow; Unconscious Processing; Imaginal Considerations; and Applications. This book represents an international and interdisciplinary offering.
Publication Information
Gackenbach, J.I. (2012). Introduction. In J.I. Gackenbach (Ed.), Video game play and consciousness (pp. ix-xiii). NOVA Science Publishers.
DOI
Notes
Item Type
Book Chapter
Language
English
Rights
All Rights Reserved