Video game play: waking and dreaming consciousness
dc.contributor.author | Gackenbach, Jayne | |
dc.contributor.author | Matty, I. | |
dc.contributor.author | Kuruvilla, B. | |
dc.contributor.author | Samaha, A. N. | |
dc.contributor.author | Zederayko, A. | |
dc.contributor.author | Olischefski, J. | |
dc.contributor.author | Von Stackelberg, H. | |
dc.date.accessioned | 2021-03-12 | |
dc.date.accessioned | 2022-05-31T01:43:11Z | |
dc.date.available | 2022-05-31T01:43:11Z | |
dc.date.issued | 2009 | |
dc.description.abstract | This book, 'Perchance to Dream: New Frontiers in Dreams and Dreaming', presents valuable research-based information, which encourages us to explore the powerful potential of dreams to contribute to growth, self-actualisation, and stability in our waking lives. Recognising and utilising the insights and lessons that may be found in our dreams may be one of the most enriching and life-enhancing actions we can take for ourselves. | |
dc.description.uri | https://library.macewan.ca/full-record/cat00565a/5295314 | |
dc.identifier.citation | Gackenbach, J.I., Matty, I., Kuruvilla, B., Samaha, A. N., Zederayko, A., Olischefski, J. & Von Stackelberg, H. (2009). Video game play: waking and dreaming consciousness. S. Krippner and D. Ellis (Ed.), Perchance to dream (pp. 239-253). Hauppauge, NY: Nova Science Publishers. | |
dc.identifier.uri | https://hdl.handle.net/20.500.14078/2179 | |
dc.language | English | |
dc.language.iso | en | |
dc.rights | All Rights Reserved | |
dc.subject | Dream interpretation | |
dc.subject | Dreams | |
dc.title | Video game play: waking and dreaming consciousness | |
dc.type | Book Chapter | |
dspace.entity.type |