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Video game play: waking and dreaming consciousness

dc.contributor.authorGackenbach, Jayne
dc.contributor.authorMatty, I.
dc.contributor.authorKuruvilla, Beena
dc.contributor.authorSamaha, A. N.
dc.contributor.authorZederayko, A.
dc.contributor.authorOlischefski, J.
dc.contributor.authorVon Stackelberg, Heather
dc.date.accessioned2021-03-12
dc.date.accessioned2022-05-31T01:43:11Z
dc.date.available2022-05-31T01:43:11Z
dc.date.issued2009
dc.description.abstractThis book, 'Perchance to Dream: New Frontiers in Dreams and Dreaming', presents valuable research-based information, which encourages us to explore the powerful potential of dreams to contribute to growth, self-actualisation, and stability in our waking lives. Recognising and utilising the insights and lessons that may be found in our dreams may be one of the most enriching and life-enhancing actions we can take for ourselves.
dc.description.urihttps://library.macewan.ca/full-record/cat00565a/5295314
dc.identifier.citationGackenbach, J.I., Matty, I., Kuruvilla, B., Samaha, A. N., Zederayko, A., Olischefski, J. & Von Stackelberg, H. (2009). Video game play: waking and dreaming consciousness. S. Krippner and D. Ellis (Ed.), Perchance to dream (pp. 239-253). Hauppauge, NY: Nova Science Publishers.
dc.identifier.urihttps://hdl.handle.net/20.500.14078/2179
dc.languageEnglish
dc.language.isoen
dc.rightsAll Rights Reserved
dc.subjectDream interpretation
dc.subjectDreams
dc.titleVideo game play: waking and dreaming consciousnessen
dc.typeBook Chapter
dspace.entity.type

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