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Creative, interdisciplinary undergraduate research: an educational cell biology video game designed by students for students

Faculty Advisor

Date

2020

Keywords

biology, interdisciplinarity, practice-based research, video game design, undergraduate research

Abstract (summary)

In a three-year, practice-based, creative research project, the team designed a video game for undergraduate biology students that aimed to find the right balance between educational content and entertainment. The project involved 7 faculty members and 14 undergraduate students from biological science, design, computer science, and music. This nontraditional approach to research was attractive to students. Working on an interdisciplinary practice-based research project required strategies related to timeline, recruitment, funding, team management, and mentoring. Although this project was time-consuming and full of challenges, it created meaningful learning experiences not only for students but also for faculty members.

Publication Information

Sperano, I., Shaw, R., Andruchow, R., Cobzas, D., Efird, C., Brookwell, B., & Deng, W. (2020). Creative, Interdisciplinary Undergraduate Research: An Educational Cell Biology Video Game Designed by Students for Students. Scholarship and Practice of Undergraduate Research, 4(2), 5–14. https://doi.org/10.18833/spur/4/2/7

Notes

Item Type

Article

Language

English

Rights

All Rights Reserved