Creative, interdisciplinary undergraduate research: an educational cell biology video game designed by students for students

Author
Sperano, Isabelle
Shaw, Ross
Andruchow, Robert
Cobzas, Dana
Efird, Cory
Brookwell, Brian
Deng, William
Faculty Advisor
Date
2020
Keywords
biology , interdisciplinarity , practice-based research , video game design , undergraduate research
Abstract (summary)
In a three-year, practice-based, creative research project, the team designed a video game for undergraduate biology students that aimed to find the right balance between educational content and entertainment. The project involved 7 faculty members and 14 undergraduate students from biological science, design, computer science, and music. This nontraditional approach to research was attractive to students. Working on an interdisciplinary practice-based research project required strategies related to timeline, recruitment, funding, team management, and mentoring. Although this project was time-consuming and full of challenges, it created meaningful learning experiences not only for students but also for faculty members.
Publication Information
Sperano, I., Shaw, R., Andruchow, R., Cobzas, D., Efird, C., Brookwell, B., & Deng, W. (2020). Creative, Interdisciplinary Undergraduate Research: An Educational Cell Biology Video Game Designed by Students for Students. Scholarship and Practice of Undergraduate Research, 4(2), 5–14. https://doi.org/10.18833/spur/4/2/7
Notes
Item Type
Article
Language
English
Rights
All Rights Reserved