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Embodied experiences: affective and cognitive benefits of gaming. Video games, nightmares, and emotional processing

dc.contributor.authorGackenbach, Jayne
dc.contributor.authorBown, Johnathan
dc.date.accessioned2021-03-11
dc.date.accessioned2022-05-31T01:43:10Z
dc.date.available2022-05-31T01:43:10Z
dc.date.issued2015
dc.description.abstractEmotions, Technology, and Digital Games explores the need for people to experience enjoyment, excitement, anxiety, anger, frustration, and many other emotions. The book provides essential information on why it is necessary to have a greater understanding of the power these emotions have on players, and how they affect players during, and after, a game.
dc.description.urihttps://library.macewan.ca/full-record/cat00565a/7339807
dc.identifier.citationBown, J. & Gackenbach, J.I. (2016). Embodied experiences: affective and cognitive benefits of gaming. Video games, nightmares, and emotional processing. In Tettegah, S. Y., & Huang, W. D. (Eds.) Emotions, technology, and digital games. London: Elsevier (Academic Psychology Division).
dc.identifier.urihttps://hdl.handle.net/20.500.14078/2171
dc.languageEnglish
dc.language.isoen
dc.rightsAll Rights Reserved
dc.subjectElectronic games -- Psychological aspects
dc.subjectElectronic games -- Social aspects
dc.subjectDigital media -- Social aspects
dc.subjectHuman-computer interaction
dc.titleEmbodied experiences: affective and cognitive benefits of gaming. Video games, nightmares, and emotional processingen
dc.typeBook Chapter
dspace.entity.type

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