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The racialization of motive: understanding the framing of East Asian crime in video games

dc.contributor.advisorThurairajah, Kalyani
dc.contributor.authorPfliger, Amber
dc.date.accessioned2019-05-15
dc.date.accessioned2022-05-31T00:58:46Z
dc.date.available2022-05-31T00:58:46Z
dc.date.issued2019
dc.descriptionPresented on April 23, 2019 at Student Research Day held at MacEwan University in Edmonton, Alberta.
dc.description.abstractTo gain a comprehensive understanding as to how East Asian crime is framed in video games, the origin stories of three video game protagonists were examined. To accomplish this, a coding scheme was utilized to draw themes on protagonist motive, which was then compared to Liu’s Asian paradigm theory (Liu, 2016). By doing so, it demonstrated the homogenization of motive in relation to East Asian culture and emphasized honour as a racially explicit motive. These findings are discussed concerning accurate cultural framing and the development of the racialized other.
dc.format.extent186.94 KB
dc.format.mimetypePDF
dc.identifier.urihttps://hdl.handle.net/20.500.14078/1340
dc.languageEnglish
dc.language.isoen
dc.relation.urihttps://roam.macewan.ca/islandora/object/gm:1811
dc.rightsAll Rights Reserved
dc.subjectvideo games
dc.subjectEast Asian culture
dc.subjectracialization
dc.titleThe racialization of motive: understanding the framing of East Asian crime in video gamesen
dc.typeStudent Presentation
dspace.entity.type

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