Keeping the game in gamification

Faculty Advisor
Date
2018
Keywords
gaming, post secondary education, learning
Abstract (summary)
This column poses the question "So how do we use game theory to create meaningful gamified learning?" From the Trends and Issues in Nursing Informatics Column.
Publication Information
Neumeier, M. (2018). Keeping the game in gamification. Canadian Journal of Nursing Informatics, 13(2). Retrieved from http://cjni.net
DOI
Notes
Item Type
Article
Language
English
Rights
Attribution-NonCommercial-NoDerivs (CC BY-NC-ND)