Keeping the game in gamification
dc.contributor.author | Neumeier, Melanie | |
dc.date.accessioned | 2019-01-21 | |
dc.date.accessioned | 2022-05-31T00:01:07Z | |
dc.date.available | 2022-05-31T00:01:07Z | |
dc.date.issued | 2018 | |
dc.description.abstract | This column poses the question "So how do we use game theory to create meaningful gamified learning?" From the Trends and Issues in Nursing Informatics Column. | |
dc.format.extent | 307.19 KB | |
dc.format.mimetype | ||
dc.identifier.citation | Neumeier, M. (2018). Keeping the game in gamification. Canadian Journal of Nursing Informatics, 13(2). Retrieved from http://cjni.net | |
dc.identifier.uri | https://hdl.handle.net/20.500.14078/1256 | |
dc.language | English | |
dc.language.iso | en | |
dc.rights | Attribution-NonCommercial-NoDerivs (CC BY-NC-ND) | |
dc.rights.uri | https://creativecommons.org/licenses/by-nc-nd/4.0/ | |
dc.subject | gaming | |
dc.subject | post secondary education | |
dc.subject | learning | |
dc.title | Keeping the game in gamification | en |
dc.type | Article | |
dspace.entity.type |
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