Repository logo
 

Keeping the game in gamification

dc.contributor.authorNeumeier, Melanie
dc.date.accessioned2019-01-21
dc.date.accessioned2022-05-31T00:01:07Z
dc.date.available2022-05-31T00:01:07Z
dc.date.issued2018
dc.description.abstractThis column poses the question "So how do we use game theory to create meaningful gamified learning?" From the Trends and Issues in Nursing Informatics Column.
dc.format.extent307.19 KB
dc.format.mimetypePDF
dc.identifier.citationNeumeier, M. (2018). Keeping the game in gamification. Canadian Journal of Nursing Informatics, 13(2). Retrieved from http://cjni.net
dc.identifier.urihttps://hdl.handle.net/20.500.14078/1256
dc.languageEnglish
dc.language.isoen
dc.rightsAttribution-NonCommercial-NoDerivs (CC BY-NC-ND)
dc.rights.urihttps://creativecommons.org/licenses/by-nc-nd/4.0/
dc.subjectgaming
dc.subjectpost secondary education
dc.subjectlearning
dc.titleKeeping the game in gamificationen
dc.typeArticle
dspace.entity.type

Files

Original bundle
Now showing 1 - 1 of 1
Loading...
Thumbnail Image
Name:
Keeping_the_game_in_gamification_2018_roam.pdf
Size:
307.19 KB
Format:
Adobe Portable Document Format