Repository logo
 

Play reality : how videogames are changing everything

dc.contributor.authorGackenbach, Jayne
dc.contributor.authorSnyder, Teace
dc.date.accessioned2021-03-10
dc.date.accessioned2022-05-31T01:43:09Z
dc.date.available2022-05-31T01:43:09Z
dc.date.issued2012
dc.description.abstractPlay Reality: How Videogames are Changing EVERYTHING, is Jayne Gackenbach's and Teace Snyder's first book together and, like, the twentieth or something between the two of them. Jayne Gackenbach is a well-respected videogame and dream researcher and Teace Snyder is a ?kind of? well-respected hardcore gamer and lifelong writer. Jayne works at, and can be contacted through, Grant MacEwan University, where she has taught and researched for 21 years, and, Teace, oversees, and can be contacted through his website, www.teace.ca, which he created and launched in 2007. Oh yeah, and by the way, they?re mother and son too, and, are currently living in Edmonton, Alberta, Canada, where they regularly express the endless bounds of their geekiness and hold hipsters in utter contempt.
dc.description.urihttps://library.macewan.ca/full-record/cat00565a/6069618
dc.identifier.citationGackenbach, J., & Snyder, T. (2012). Play reality : how videogames are changing everything. J. Gackenbach and T. Snyder.
dc.identifier.urihttps://hdl.handle.net/20.500.14078/2161
dc.languageEnglish
dc.language.isoen
dc.rightsAll Rights Reserved
dc.subjectVideo games -- Psychological aspects
dc.subjectVideo games -- Social aspects
dc.subjectComputer games -- Psychological aspects
dc.subjectComputer games -- Social aspects
dc.titlePlay reality : how videogames are changing everythingen
dc.typeBook
dspace.entity.type

Files