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Video game play and consciousness

dc.contributor.authorGackenbach, Jayne
dc.date.accessioned2021-03-11
dc.date.accessioned2022-05-31T01:43:11Z
dc.date.available2022-05-31T01:43:11Z
dc.date.issued2012
dc.description.abstractA program of research into the effects of video game play on subsequent night-time dreams is reviewed. The chapter begins with a brief introduction to the value of dreams in terms of information processing and a discussion of why video game play is valuable for the study of dreams. Three areas of inquiry in terms of video game effects are then examined. These include cognitive dimensions of dreams such as lucid and control dreams, emotional dream elements such as nightmares, and the creative elements of dreams such as their bizarreness. In each case, video game play appears to have had an impact on these dream elements. Specifically, there is some indication of increased lucid dreaming, but also a strong finding of increased control in dreams. Additionally, nightmares may be less frightening for video game players. Finally, gamers’ dreams are more bizarre even when media exposure the day before the dream is controlled. These effects are explained as parallel to the effects from the practice of meditation on dreams. Both video game play and meditation require prolonged focused attention.
dc.description.urihttps://macewan.primo.exlibrisgroup.com/permalink/01MACEWAN_INST/1mogj0i/cdi_proquest_ebookcentral_EBC3021206
dc.identifier.citationGackenbach, J.I. (2012). Dreams and video game play. In J.I. Gackenbach (Ed.), Video game play and consciousness (pp. 173-189). NOVA Science Publishers.
dc.identifier.urihttps://hdl.handle.net/20.500.14078/2177
dc.languageEnglish
dc.language.isoen
dc.rightsAll Rights Reserved
dc.subjectVideo games -- Psychological aspects
dc.titleVideo game play and consciousnessen
dc.typeBook Chapter
dspace.entity.type

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