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The relationship between video game play, dream bizarreness, and creativity

dc.contributor.authorGackenbach, Jayne
dc.contributor.authorDopko, Raelyne
dc.date.accessioned2014-08-14
dc.date.accessioned2022-05-27T01:13:08Z
dc.date.available2022-05-27T01:13:08Z
dc.date.issued2012
dc.description.abstractPast research has shown that high-end video game play is associated with bizarre dreams (Gackenbach, Kuruvilla, & Dopko, 2009a). The purpose of this study was to determine if the higher bizarreness in gamers’ dreams could be replicated and if so to inquire if it is due to the unusual worlds they are exposed to during video game play, or to higher creativity. Through a questionnaire, a two-week dream diary and face-to-face administration of two tests of creativity, this study somewhat replicated the bizarreness advantage associated with gaming previously found. This time number of hours playing a video game the night before was controlled. It was also found that video game play history is related to figural creativity. The positive bizarreness, gaming, creativity association was partially confirmed for males while video game play was associated negatively with bizarreness for women with no creativity link. In separate and joint factor analyses of the major variable clusters (i.e., media use including gaming, bizarreness, and creativity) it was clear that any associations were to gaming and not to other media use the day before the dream.
dc.format.extent559.62 kb
dc.format.mimetypePDF
dc.identifier.citationGackenbach, J.I. & Dopko, R. (2012). The relationship between video game play, dream bizarreness, and creativity. International Journal of Dream Research, 5(1), 23-36. doi:10.11588/ijodr.2012.1.9080
dc.identifier.doihttps://doi.org/10.11588/ijodr.2012.1.9080
dc.identifier.urihttps://hdl.handle.net/20.500.14078/110
dc.languageEnglish
dc.language.isoen
dc.rightsAll Rights Reserved
dc.subjectvideo games
dc.subjectdreams
dc.subjectdream bizarreness
dc.subjectcreativity
dc.subjectTorrance Tests of Creativity
dc.subjectelectronic media
dc.subjectdream content analysis
dc.titleThe relationship between video game play, dream bizarreness, and creativityen
dc.typeArticle

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