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Design - Student Works

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    StoryWalk at MacEwan: how visual communications and placemaking welcomes the public to the university campus
    (2026) Molino, Anika; Cankaya, Ozlem
    The StoryWalk at MacEwan University in Edmonton is a permanent, free, all-season, interactive, installation that promotes early literacy and physical activity by displaying pages of a children’s book across 18 stations, both indoors and outdoors. Since launching in June 2024, over 1,200 children and adults have visited MacEwan for StoryWalk. We collaborate with local organizations and daycares, such as Alder Academy, the Newcomer Centre, introducing them to diverse children’s stories and other activities MacEwan's campus offers. This presentation introduces StoryWalk at MacEwan and highlights our model of introducing young children, adults, and families to our university campus through immersive storytelling. Beyond our technical work, the presentation will also walk through how we design each story, prepare to share it with our community, and highlight the importance of visual communication and placemaking in StoryWalk. Through the designed materials, such as the story panels and postcards, visitors can navigate and situate themselves within the campus by interacting with them. Interactions with the designed materials allow visitors to connect with the university environment around them and encourage openness to future opportunities for themselves and their families.
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    The Wonderful Wizard of Oz: an interpretation of a classic novel
    (2026) Stashko, Amanda; Pacher, Constanza
    The Wonderful Wizard of Oz by L. Frank Baum was written in 1900 about a young girl who got swept away to a magical land and has to find her way back home. I decided to use the idea of quilting as Dorothy is raised on a farm and quilting is a homey hobby, which also relates to the idea of “there’s no place like home.” This idea is shown throughout the inside content with patches as the chapter titles. The imagery for the cover is the gingham pattern of Dorothy’s dress and symbols for each character. The blue gingham is for Dorothy’s dress, the green is for the Emerald City, and the yellow is for the yellow brick road. The shoe is for Dorothy, the medal for courage and the Cowardly Lion, the rose for a heart, love and the Tinman, and the lightbulb for a brain, intelligence and the Scarecrow. For the layout of the cover I did a patchwork to give it a cozy and handmade feel. For the inside content, I used a manuscript grid with appropriate margins for the printing process. The type I chose for the title was a vector called Embroidered Fabric that I then turned into a typeface and traced over to make it look stitched. The body typeface is Essay text as it has good readability for long pieces of text. On the spine of the cover, Futura is used to give readability to the title and author.
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    The redesign of A Christmas Carol
    (2026) Shymanski, Harley; Pacher, Constanza
    This project is a redesign of the public domain book A Christmas Carol. The redesign take of this book was done in allowing for an elegant and traditional cover, with the colour blue enhancing winter and spirits rather than red and green for Christmas. The inside design of the book starts out as your traditional elegant design story, while moving through the story there is ghost type or grey words that appear behind the original text, that explains the story and idea of the spirits or ghosts taking over the pages more and more towards the end of the story to show how haunting it and its big impact made on the story and life of Scrooge who is the main character of the book. The type shows up more with bolded type and the readable text breaking apart creating space in the lines. Overall the design was to explain the strong impact of the spirits on changing Scrooge's life from being a greedy grumpy old man to a nice and humble old man.
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    Colour theory: advanced approaches and applications
    (2025) Cairns, Hunter; Driedger, Crystal
    The scope of this project aims to expand knowledge of colour theory learned in the design program and its application in design thinking. This research publication aims to refine the theoretical knowledge of colour theory and expand into reality-based rendering through the influence and interaction of environments. With this knowledge, we can explore how to use colour as a tool to shape perceptions of reality, advancing storytelling methods that go beyond mere illustrative techniques and move into conceptual design thinking. The publication aims to highlight advanced theories, broken down through the lens of student considerations, and paired with the culmination of my personal creative works developed during my time in the undergraduate program.
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    Fantasy Gameplay
    (2025) Scott, Athena; Pacher, Constanza
    The final project in Typography 2 engages students in a “choose your own adventure” learning experience. Students read a novel, interview the author, and then decide what design piece to create to communicate the content of the book. A gossip magazine, tickets to Mars, Martian Kush kit, plastic companion plants, collectible figurines, a boardgame where nobody wins, and a welcome Martian baby package, are among the thought-provoking, creative, unique, and “out of this world” pieces created for this year’s book, “Girlfriend on Mars”, by award-winning author Deborah Willis.
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    Tarot: Mars in Retrograde
    (2025) Vu, Lynn; Pacher, Constanza
    The final project in Typography 2 engages students in a “choose your own adventure” learning experience. Students read a novel, interview the author, and then decide what design piece to create to communicate the content of the book. A gossip magazine, tickets to Mars, Martian Kush kit, plastic companion plants, collectible figurines, a boardgame where nobody wins, and a welcome Martian baby package, are among the thought-provoking, creative, unique, and “out of this world” pieces created for this year’s book, “Girlfriend on Mars”, by award-winning author Deborah Willis.
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    Where Is My Girlfriend? The Infinite Game
    (2025) Sauth, Kayla; Pacher, Constanza
    The final project in Typography 2 engages students in a “choose your own adventure” learning experience. Students read a novel, interview the author, and then decide what design piece to create to communicate the content of the book. A gossip magazine, tickets to Mars, Martian Kush kit, plastic companion plants, collectible figurines, a boardgame where nobody wins, and a welcome Martian baby package, are among the thought-provoking, creative, unique, and “out of this world” pieces created for this year’s book, “Girlfriend on Mars”, by award-winning author Deborah Willis.
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    Mars Life: Now - Legacy Timeline
    (2025) Ma, Stacey; Pacher, Constanza
    The final project in Typography 2 engages students in a “choose your own adventure” learning experience. Students read a novel, interview the author, and then decide what design piece to create to communicate the content of the book. A gossip magazine, tickets to Mars, Martian Kush kit, plastic companion plants, collectible figurines, a boardgame where nobody wins, and a welcome Martian baby package, are among the thought-provoking, creative, unique, and “out of this world” pieces created for this year’s book, “Girlfriend on Mars”, by award-winning author Deborah Willis.
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    Greetings from Mars
    (2025) Koehn, Tarik; Pacher, Constanza
    The final project in Typography 2 engages students in a “choose your own adventure” learning experience. Students read a novel, interview the author, and then decide what design piece to create to communicate the content of the book. A gossip magazine, tickets to Mars, Martian Kush kit, plastic companion plants, collectible figurines, a boardgame where nobody wins, and a welcome Martian baby package, are among the thought-provoking, creative, unique, and “out of this world” pieces created for this year’s book, “Girlfriend on Mars”, by award-winning author Deborah Willis.
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    Amber: Memorial Magazine
    (2025) Davies, Taylor; Pacher, Constanza
    The final project in Typography 2 engages students in a “choose your own adventure” learning experience. Students read a novel, interview the author, and then decide what design piece to create to communicate the content of the book. A gossip magazine, tickets to Mars, Martian Kush kit, plastic companion plants, collectible figurines, a boardgame where nobody wins, and a welcome Martian baby package, are among the thought-provoking, creative, unique, and “out of this world” pieces created for this year’s book, “Girlfriend on Mars”, by award-winning author Deborah Willis.
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    The Future is Now
    (2025) Cifra, Ryo; Pacher, Constanza
    The final project in Typography 2 engages students in a “choose your own adventure” learning experience. Students read a novel, interview the author, and then decide what design piece to create to communicate the content of the book. A gossip magazine, tickets to Mars, Martian Kush kit, plastic companion plants, collectible figurines, a boardgame where nobody wins, and a welcome Martian baby package, are among the thought-provoking, creative, unique, and “out of this world” pieces created for this year’s book, “Girlfriend on Mars”, by award-winning author Deborah Willis.
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    To to Ends of the Earth
    (2025) Bondoc, Steven; Pacher, Constanza
    The final project in Typography 2 engages students in a “choose your own adventure” learning experience. Students read a novel, interview the author, and then decide what design piece to create to communicate the content of the book. A gossip magazine, tickets to Mars, Martian Kush kit, plastic companion plants, collectible figurines, a boardgame where nobody wins, and a welcome Martian baby package, are among the thought-provoking, creative, unique, and “out of this world” pieces created for this year’s book, “Girlfriend on Mars”, by award-winning author Deborah Willis.
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    Duality
    (2025) Stahlke, Rory; Pacher, Constanza
    The final project in Typography 2 engages students in a “choose your own adventure” learning experience. Students read a novel, interview the author, and then decide what design piece to create to communicate the content of the book. A gossip magazine, tickets to Mars, Martian Kush kit, plastic companion plants, collectible figurines, a boardgame where nobody wins, and a welcome Martian baby package, are among the thought-provoking, creative, unique, and “out of this world” pieces created for this year’s book, “Girlfriend on Mars”, by award-winning author Deborah Willis.
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    Fo-liage
    (2025) Moores, Harry; Pacher, Constanza
    The final project in Typography 2 engages students in a “choose your own adventure” learning experience. Students read a novel, interview the author, and then decide what design piece to create to communicate the content of the book. A gossip magazine, tickets to Mars, Martian Kush kit, plastic companion plants, collectible figurines, a boardgame where nobody wins, and a welcome Martian baby package, are among the thought-provoking, creative, unique, and “out of this world” pieces created for this year’s book, “Girlfriend on Mars”, by award-winning author Deborah Willis.
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    Tickets to Mars
    (2025) Garcia, Ariana; Pacher, Constanza
    The final project in Typography 2 engages students in a “choose your own adventure” learning experience. Students read a novel, interview the author, and then decide what design piece to create to communicate the content of the book. A gossip magazine, tickets to Mars, Martian Kush kit, plastic companion plants, collectible figurines, a boardgame where nobody wins, and a welcome Martian baby package, are among the thought-provoking, creative, unique, and “out of this world” pieces created for this year’s book, “Girlfriend on Mars”, by award-winning author Deborah Willis.
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    Orbit with you
    (2025) Tiana Ernscliff; Pacher, Constanza
    The final project in Typography 2 engages students in a “choose your own adventure” learning experience. Students read a novel, interview the author, and then decide what design piece to create to communicate the content of the book. A gossip magazine, tickets to Mars, Martian Kush kit, plastic companion plants, collectible figurines, a boardgame where nobody wins, and a welcome Martian baby package, are among the thought-provoking, creative, unique, and “out of this world” pieces created for this year’s book, “Girlfriend on Mars”, by award-winning author Deborah Willis.
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    Adam + Amber: the creation of Eden
    (2025) Stashko, Amanda; Pacher, Constanza
    The final project in Typography 2 engages students in a “choose your own adventure” learning experience. Students read a novel, interview the author, and then decide what design piece to create to communicate the content of the book. A gossip magazine, tickets to Mars, Martian Kush kit, plastic companion plants, collectible figurines, a boardgame where nobody wins, and a welcome Martian baby package, are among the thought-provoking, creative, unique, and “out of this world” pieces created for this year’s book, “Girlfriend on Mars”, by award-winning author Deborah Willis.
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    Martin kush kit
    (2025) Kwasnycia, Brad; Pacher, Constanza
    The final project in Typography 2 engages students in a “choose your own adventure” learning experience. Students read a novel, interview the author, and then decide what design piece to create to communicate the content of the book. A gossip magazine, tickets to Mars, Martian Kush kit, plastic companion plants, collectible figurines, a boardgame where nobody wins, and a welcome Martian baby package, are among the thought-provoking, creative, unique, and “out of this world” pieces created for this year’s book, “Girlfriend on Mars”, by award-winning author Deborah Willis.
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    What's hot
    (2025) Moule, Alexandra; Pacher, Constanza
    The final project in Typography 2 engages students in a “choose your own adventure” learning experience. Students read a novel, interview the author, and then decide what design piece to create to communicate the content of the book. A gossip magazine, tickets to Mars, Martian Kush kit, plastic companion plants, collectible figurines, a boardgame where nobody wins, and a welcome Martian baby package, are among the thought-provoking, creative, unique, and “out of this world” pieces created for this year’s book, “Girlfriend on Mars”, by award-winning author Deborah Willis.
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    MarsNow candles
    (2025) Eresmas, Ella Jane; Pacher, Constanza
    The final project in Typography 2 engages students in a “choose your own adventure” learning experience. Students read a novel, interview the author, and then decide what design piece to create to communicate the content of the book. A gossip magazine, tickets to Mars, Martian Kush kit, plastic companion plants, collectible figurines, a boardgame where nobody wins, and a welcome Martian baby package, are among the thought-provoking, creative, unique, and “out of this world” pieces created for this year’s book, “Girlfriend on Mars”, by award-winning author Deborah Willis.