Design - Student Works
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Item Fantasy Gameplay(2025) Scott, Athena; Pacher, ConstanzaThe final project in Typography 2 engages students in a “choose your own adventure” learning experience. Students read a novel, interview the author, and then decide what design piece to create to communicate the content of the book. A gossip magazine, tickets to Mars, Martian Kush kit, plastic companion plants, collectible figurines, a boardgame where nobody wins, and a welcome Martian baby package, are among the thought-provoking, creative, unique, and “out of this world” pieces created for this year’s book, “Girlfriend on Mars”, by award-winning author Deborah Willis.Item Tarot: Mars in Retrograde(2025) Vu, Lynn; Pacher, ConstanzaThe final project in Typography 2 engages students in a “choose your own adventure” learning experience. Students read a novel, interview the author, and then decide what design piece to create to communicate the content of the book. A gossip magazine, tickets to Mars, Martian Kush kit, plastic companion plants, collectible figurines, a boardgame where nobody wins, and a welcome Martian baby package, are among the thought-provoking, creative, unique, and “out of this world” pieces created for this year’s book, “Girlfriend on Mars”, by award-winning author Deborah Willis.Item Where Is My Girlfriend? The Infinite Game(2025) Sauth, Kayla; Pacher, ConstanzaThe final project in Typography 2 engages students in a “choose your own adventure” learning experience. Students read a novel, interview the author, and then decide what design piece to create to communicate the content of the book. A gossip magazine, tickets to Mars, Martian Kush kit, plastic companion plants, collectible figurines, a boardgame where nobody wins, and a welcome Martian baby package, are among the thought-provoking, creative, unique, and “out of this world” pieces created for this year’s book, “Girlfriend on Mars”, by award-winning author Deborah Willis.Item Mars Life: Now - Legacy Timeline(2025) Ma, Stacey; Pacher, ConstanzaThe final project in Typography 2 engages students in a “choose your own adventure” learning experience. Students read a novel, interview the author, and then decide what design piece to create to communicate the content of the book. A gossip magazine, tickets to Mars, Martian Kush kit, plastic companion plants, collectible figurines, a boardgame where nobody wins, and a welcome Martian baby package, are among the thought-provoking, creative, unique, and “out of this world” pieces created for this year’s book, “Girlfriend on Mars”, by award-winning author Deborah Willis.Item Greetings from Mars(2025) Koehn, Tarik; Pacher, ConstanzaThe final project in Typography 2 engages students in a “choose your own adventure” learning experience. Students read a novel, interview the author, and then decide what design piece to create to communicate the content of the book. A gossip magazine, tickets to Mars, Martian Kush kit, plastic companion plants, collectible figurines, a boardgame where nobody wins, and a welcome Martian baby package, are among the thought-provoking, creative, unique, and “out of this world” pieces created for this year’s book, “Girlfriend on Mars”, by award-winning author Deborah Willis.Item Amber: Memorial Magazine(2025) Davies, Taylor; Pacher, ConstanzaThe final project in Typography 2 engages students in a “choose your own adventure” learning experience. Students read a novel, interview the author, and then decide what design piece to create to communicate the content of the book. A gossip magazine, tickets to Mars, Martian Kush kit, plastic companion plants, collectible figurines, a boardgame where nobody wins, and a welcome Martian baby package, are among the thought-provoking, creative, unique, and “out of this world” pieces created for this year’s book, “Girlfriend on Mars”, by award-winning author Deborah Willis.Item The Future is Now(2025) Cifra, Ryo; Pacher, ConstanzaThe final project in Typography 2 engages students in a “choose your own adventure” learning experience. Students read a novel, interview the author, and then decide what design piece to create to communicate the content of the book. A gossip magazine, tickets to Mars, Martian Kush kit, plastic companion plants, collectible figurines, a boardgame where nobody wins, and a welcome Martian baby package, are among the thought-provoking, creative, unique, and “out of this world” pieces created for this year’s book, “Girlfriend on Mars”, by award-winning author Deborah Willis.Item To to Ends of the Earth(2025) Bondoc, Steven; Pacher, ConstanzaThe final project in Typography 2 engages students in a “choose your own adventure” learning experience. Students read a novel, interview the author, and then decide what design piece to create to communicate the content of the book. A gossip magazine, tickets to Mars, Martian Kush kit, plastic companion plants, collectible figurines, a boardgame where nobody wins, and a welcome Martian baby package, are among the thought-provoking, creative, unique, and “out of this world” pieces created for this year’s book, “Girlfriend on Mars”, by award-winning author Deborah Willis.Item Duality(2025) Stahlke, Rory; Pacher, ConstanzaThe final project in Typography 2 engages students in a “choose your own adventure” learning experience. Students read a novel, interview the author, and then decide what design piece to create to communicate the content of the book. A gossip magazine, tickets to Mars, Martian Kush kit, plastic companion plants, collectible figurines, a boardgame where nobody wins, and a welcome Martian baby package, are among the thought-provoking, creative, unique, and “out of this world” pieces created for this year’s book, “Girlfriend on Mars”, by award-winning author Deborah Willis.Item Fo-liage(2025) Moores, Harry; Pacher, ConstanzaThe final project in Typography 2 engages students in a “choose your own adventure” learning experience. Students read a novel, interview the author, and then decide what design piece to create to communicate the content of the book. A gossip magazine, tickets to Mars, Martian Kush kit, plastic companion plants, collectible figurines, a boardgame where nobody wins, and a welcome Martian baby package, are among the thought-provoking, creative, unique, and “out of this world” pieces created for this year’s book, “Girlfriend on Mars”, by award-winning author Deborah Willis.Item Tickets to Mars(2025) Garcia, Ariana; Pacher, ConstanzaThe final project in Typography 2 engages students in a “choose your own adventure” learning experience. Students read a novel, interview the author, and then decide what design piece to create to communicate the content of the book. A gossip magazine, tickets to Mars, Martian Kush kit, plastic companion plants, collectible figurines, a boardgame where nobody wins, and a welcome Martian baby package, are among the thought-provoking, creative, unique, and “out of this world” pieces created for this year’s book, “Girlfriend on Mars”, by award-winning author Deborah Willis.Item Orbit with you(2025) Tiana Ernscliff; Pacher, ConstanzaThe final project in Typography 2 engages students in a “choose your own adventure” learning experience. Students read a novel, interview the author, and then decide what design piece to create to communicate the content of the book. A gossip magazine, tickets to Mars, Martian Kush kit, plastic companion plants, collectible figurines, a boardgame where nobody wins, and a welcome Martian baby package, are among the thought-provoking, creative, unique, and “out of this world” pieces created for this year’s book, “Girlfriend on Mars”, by award-winning author Deborah Willis.Item Adam + Amber: the creation of Eden(2025) Stashko, Amanda; Pacher, ConstanzaThe final project in Typography 2 engages students in a “choose your own adventure” learning experience. Students read a novel, interview the author, and then decide what design piece to create to communicate the content of the book. A gossip magazine, tickets to Mars, Martian Kush kit, plastic companion plants, collectible figurines, a boardgame where nobody wins, and a welcome Martian baby package, are among the thought-provoking, creative, unique, and “out of this world” pieces created for this year’s book, “Girlfriend on Mars”, by award-winning author Deborah Willis.Item Martin kush kit(2025) Kwasnycia, Brad; Pacher, ConstanzaThe final project in Typography 2 engages students in a “choose your own adventure” learning experience. Students read a novel, interview the author, and then decide what design piece to create to communicate the content of the book. A gossip magazine, tickets to Mars, Martian Kush kit, plastic companion plants, collectible figurines, a boardgame where nobody wins, and a welcome Martian baby package, are among the thought-provoking, creative, unique, and “out of this world” pieces created for this year’s book, “Girlfriend on Mars”, by award-winning author Deborah Willis.Item What's hot(2025) Moule, Alexandra; Pacher, ConstanzaThe final project in Typography 2 engages students in a “choose your own adventure” learning experience. Students read a novel, interview the author, and then decide what design piece to create to communicate the content of the book. A gossip magazine, tickets to Mars, Martian Kush kit, plastic companion plants, collectible figurines, a boardgame where nobody wins, and a welcome Martian baby package, are among the thought-provoking, creative, unique, and “out of this world” pieces created for this year’s book, “Girlfriend on Mars”, by award-winning author Deborah Willis.Item MarsNow candles(2025) Eresmas, Ella Jane; Pacher, ConstanzaThe final project in Typography 2 engages students in a “choose your own adventure” learning experience. Students read a novel, interview the author, and then decide what design piece to create to communicate the content of the book. A gossip magazine, tickets to Mars, Martian Kush kit, plastic companion plants, collectible figurines, a boardgame where nobody wins, and a welcome Martian baby package, are among the thought-provoking, creative, unique, and “out of this world” pieces created for this year’s book, “Girlfriend on Mars”, by award-winning author Deborah Willis.Item MarsNow surprise(2025) Perez, Perl; Pacher, ConstanzaThe final project in Typography 2 engages students in a “choose your own adventure” learning experience. Students read a novel, interview the author, and then decide what design piece to create to communicate the content of the book. A gossip magazine, tickets to Mars, Martian Kush kit, plastic companion plants, collectible figurines, a boardgame where nobody wins, and a welcome Martian baby package, are among the thought-provoking, creative, unique, and “out of this world” pieces created for this year’s book, “Girlfriend on Mars”, by award-winning author Deborah Willis.Item The hidden truth(2025) Shymanski, Harley; Pacher, ConstanzaThe final project in Typography 2 engages students in a “choose your own adventure” learning experience. Students read a novel, interview the author, and then decide what design piece to create to communicate the content of the book. A gossip magazine, tickets to Mars, Martian Kush kit, plastic companion plants, collectible figurines, a boardgame where nobody wins, and a welcome Martian baby package, are among the thought-provoking, creative, unique, and “out of this world” pieces created for this year’s book, “Girlfriend on Mars”, by award-winning author Deborah Willis.Item Stars' recipes(2025) Weber, Tess; Pacher, ConstanzaThe final project in Typography 2 engages students in a “choose your own adventure” learning experience. Students read a novel, interview the author, and then decide what design piece to create to communicate the content of the book. A gossip magazine, tickets to Mars, Martian Kush kit, plastic companion plants, collectible figurines, a boardgame where nobody wins, and a welcome Martian baby package, are among the thought-provoking, creative, unique, and “out of this world” pieces created for this year’s book, “Girlfriend on Mars”, by award-winning author Deborah Willis.Item Exploring inclusive personas for sustainable UX design(2024) Felfly, Ingrid; Macdow-York, Danielle; Santos, Angeline; Sperano, IsabelleWe wanted to explore how Social Sustainability could be incorporated in User Research in the UX Design field. For this, we chose to dive deeper into what inclusivity could look like in "Personas". When personas have a user base, *inclusive personas* look at the commonly unique needs of users in that user base, so that as much as possible, no one is left out. In the process, we used the Categories of Inclusion (Cognitive Differences, Ethnic backgrounds, Physical Capacity, etc.), the Pyramid of Diversity (ranging from No Difficulties to Severe Difficulties), as well as the Persona Spectrum of Scenarios (Permanent, Temporary and Situational) for inspiration. Some of the challenges encountered were: time, research methods, information architecture and visualization, as well as accessibility to user tests. This was a great opportunity for us and it definitely felt like a starting point that opened up more doors about what inclusion could look like in user research in UX Design, and what level of granularity is useful at that stage so that we can make products more accessible to users.