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Design - Student Works

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    Colour theory: advanced approaches and applications
    (2025) Cairns, Hunter; Driedger, Crystal
    The scope of this project aims to expand knowledge of colour theory learned in the design program and its application in design thinking. This research publication aims to refine the theoretical knowledge of colour theory and expand into reality-based rendering through the influence and interaction of environments. With this knowledge, we can explore how to use colour as a tool to shape perceptions of reality, advancing storytelling methods that go beyond mere illustrative techniques and move into conceptual design thinking. The publication aims to highlight advanced theories, broken down through the lens of student considerations, and paired with the culmination of my personal creative works developed during my time in the undergraduate program.
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    Fantasy Gameplay
    (2025) Scott, Athena; Pacher, Constanza
    The final project in Typography 2 engages students in a “choose your own adventure” learning experience. Students read a novel, interview the author, and then decide what design piece to create to communicate the content of the book. A gossip magazine, tickets to Mars, Martian Kush kit, plastic companion plants, collectible figurines, a boardgame where nobody wins, and a welcome Martian baby package, are among the thought-provoking, creative, unique, and “out of this world” pieces created for this year’s book, “Girlfriend on Mars”, by award-winning author Deborah Willis.
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    Tarot: Mars in Retrograde
    (2025) Vu, Lynn; Pacher, Constanza
    The final project in Typography 2 engages students in a “choose your own adventure” learning experience. Students read a novel, interview the author, and then decide what design piece to create to communicate the content of the book. A gossip magazine, tickets to Mars, Martian Kush kit, plastic companion plants, collectible figurines, a boardgame where nobody wins, and a welcome Martian baby package, are among the thought-provoking, creative, unique, and “out of this world” pieces created for this year’s book, “Girlfriend on Mars”, by award-winning author Deborah Willis.
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    Where Is My Girlfriend? The Infinite Game
    (2025) Sauth, Kayla; Pacher, Constanza
    The final project in Typography 2 engages students in a “choose your own adventure” learning experience. Students read a novel, interview the author, and then decide what design piece to create to communicate the content of the book. A gossip magazine, tickets to Mars, Martian Kush kit, plastic companion plants, collectible figurines, a boardgame where nobody wins, and a welcome Martian baby package, are among the thought-provoking, creative, unique, and “out of this world” pieces created for this year’s book, “Girlfriend on Mars”, by award-winning author Deborah Willis.
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    Mars Life: Now - Legacy Timeline
    (2025) Ma, Stacey; Pacher, Constanza
    The final project in Typography 2 engages students in a “choose your own adventure” learning experience. Students read a novel, interview the author, and then decide what design piece to create to communicate the content of the book. A gossip magazine, tickets to Mars, Martian Kush kit, plastic companion plants, collectible figurines, a boardgame where nobody wins, and a welcome Martian baby package, are among the thought-provoking, creative, unique, and “out of this world” pieces created for this year’s book, “Girlfriend on Mars”, by award-winning author Deborah Willis.
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    Greetings from Mars
    (2025) Koehn, Tarik; Pacher, Constanza
    The final project in Typography 2 engages students in a “choose your own adventure” learning experience. Students read a novel, interview the author, and then decide what design piece to create to communicate the content of the book. A gossip magazine, tickets to Mars, Martian Kush kit, plastic companion plants, collectible figurines, a boardgame where nobody wins, and a welcome Martian baby package, are among the thought-provoking, creative, unique, and “out of this world” pieces created for this year’s book, “Girlfriend on Mars”, by award-winning author Deborah Willis.
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    Amber: Memorial Magazine
    (2025) Davies, Taylor; Pacher, Constanza
    The final project in Typography 2 engages students in a “choose your own adventure” learning experience. Students read a novel, interview the author, and then decide what design piece to create to communicate the content of the book. A gossip magazine, tickets to Mars, Martian Kush kit, plastic companion plants, collectible figurines, a boardgame where nobody wins, and a welcome Martian baby package, are among the thought-provoking, creative, unique, and “out of this world” pieces created for this year’s book, “Girlfriend on Mars”, by award-winning author Deborah Willis.
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    The Future is Now
    (2025) Cifra, Ryo; Pacher, Constanza
    The final project in Typography 2 engages students in a “choose your own adventure” learning experience. Students read a novel, interview the author, and then decide what design piece to create to communicate the content of the book. A gossip magazine, tickets to Mars, Martian Kush kit, plastic companion plants, collectible figurines, a boardgame where nobody wins, and a welcome Martian baby package, are among the thought-provoking, creative, unique, and “out of this world” pieces created for this year’s book, “Girlfriend on Mars”, by award-winning author Deborah Willis.
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    To to Ends of the Earth
    (2025) Bondoc, Steven; Pacher, Constanza
    The final project in Typography 2 engages students in a “choose your own adventure” learning experience. Students read a novel, interview the author, and then decide what design piece to create to communicate the content of the book. A gossip magazine, tickets to Mars, Martian Kush kit, plastic companion plants, collectible figurines, a boardgame where nobody wins, and a welcome Martian baby package, are among the thought-provoking, creative, unique, and “out of this world” pieces created for this year’s book, “Girlfriend on Mars”, by award-winning author Deborah Willis.
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    Duality
    (2025) Stahlke, Rory; Pacher, Constanza
    The final project in Typography 2 engages students in a “choose your own adventure” learning experience. Students read a novel, interview the author, and then decide what design piece to create to communicate the content of the book. A gossip magazine, tickets to Mars, Martian Kush kit, plastic companion plants, collectible figurines, a boardgame where nobody wins, and a welcome Martian baby package, are among the thought-provoking, creative, unique, and “out of this world” pieces created for this year’s book, “Girlfriend on Mars”, by award-winning author Deborah Willis.
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    Fo-liage
    (2025) Moores, Harry; Pacher, Constanza
    The final project in Typography 2 engages students in a “choose your own adventure” learning experience. Students read a novel, interview the author, and then decide what design piece to create to communicate the content of the book. A gossip magazine, tickets to Mars, Martian Kush kit, plastic companion plants, collectible figurines, a boardgame where nobody wins, and a welcome Martian baby package, are among the thought-provoking, creative, unique, and “out of this world” pieces created for this year’s book, “Girlfriend on Mars”, by award-winning author Deborah Willis.
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    Tickets to Mars
    (2025) Garcia, Ariana; Pacher, Constanza
    The final project in Typography 2 engages students in a “choose your own adventure” learning experience. Students read a novel, interview the author, and then decide what design piece to create to communicate the content of the book. A gossip magazine, tickets to Mars, Martian Kush kit, plastic companion plants, collectible figurines, a boardgame where nobody wins, and a welcome Martian baby package, are among the thought-provoking, creative, unique, and “out of this world” pieces created for this year’s book, “Girlfriend on Mars”, by award-winning author Deborah Willis.
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    Orbit with you
    (2025) Tiana Ernscliff; Pacher, Constanza
    The final project in Typography 2 engages students in a “choose your own adventure” learning experience. Students read a novel, interview the author, and then decide what design piece to create to communicate the content of the book. A gossip magazine, tickets to Mars, Martian Kush kit, plastic companion plants, collectible figurines, a boardgame where nobody wins, and a welcome Martian baby package, are among the thought-provoking, creative, unique, and “out of this world” pieces created for this year’s book, “Girlfriend on Mars”, by award-winning author Deborah Willis.
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    Adam + Amber: the creation of Eden
    (2025) Stashko, Amanda; Pacher, Constanza
    The final project in Typography 2 engages students in a “choose your own adventure” learning experience. Students read a novel, interview the author, and then decide what design piece to create to communicate the content of the book. A gossip magazine, tickets to Mars, Martian Kush kit, plastic companion plants, collectible figurines, a boardgame where nobody wins, and a welcome Martian baby package, are among the thought-provoking, creative, unique, and “out of this world” pieces created for this year’s book, “Girlfriend on Mars”, by award-winning author Deborah Willis.
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    Martin kush kit
    (2025) Kwasnycia, Brad; Pacher, Constanza
    The final project in Typography 2 engages students in a “choose your own adventure” learning experience. Students read a novel, interview the author, and then decide what design piece to create to communicate the content of the book. A gossip magazine, tickets to Mars, Martian Kush kit, plastic companion plants, collectible figurines, a boardgame where nobody wins, and a welcome Martian baby package, are among the thought-provoking, creative, unique, and “out of this world” pieces created for this year’s book, “Girlfriend on Mars”, by award-winning author Deborah Willis.
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    What's hot
    (2025) Moule, Alexandra; Pacher, Constanza
    The final project in Typography 2 engages students in a “choose your own adventure” learning experience. Students read a novel, interview the author, and then decide what design piece to create to communicate the content of the book. A gossip magazine, tickets to Mars, Martian Kush kit, plastic companion plants, collectible figurines, a boardgame where nobody wins, and a welcome Martian baby package, are among the thought-provoking, creative, unique, and “out of this world” pieces created for this year’s book, “Girlfriend on Mars”, by award-winning author Deborah Willis.
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    MarsNow candles
    (2025) Eresmas, Ella Jane; Pacher, Constanza
    The final project in Typography 2 engages students in a “choose your own adventure” learning experience. Students read a novel, interview the author, and then decide what design piece to create to communicate the content of the book. A gossip magazine, tickets to Mars, Martian Kush kit, plastic companion plants, collectible figurines, a boardgame where nobody wins, and a welcome Martian baby package, are among the thought-provoking, creative, unique, and “out of this world” pieces created for this year’s book, “Girlfriend on Mars”, by award-winning author Deborah Willis.
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    MarsNow surprise
    (2025) Perez, Perl; Pacher, Constanza
    The final project in Typography 2 engages students in a “choose your own adventure” learning experience. Students read a novel, interview the author, and then decide what design piece to create to communicate the content of the book. A gossip magazine, tickets to Mars, Martian Kush kit, plastic companion plants, collectible figurines, a boardgame where nobody wins, and a welcome Martian baby package, are among the thought-provoking, creative, unique, and “out of this world” pieces created for this year’s book, “Girlfriend on Mars”, by award-winning author Deborah Willis.
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    The hidden truth
    (2025) Shymanski, Harley; Pacher, Constanza
    The final project in Typography 2 engages students in a “choose your own adventure” learning experience. Students read a novel, interview the author, and then decide what design piece to create to communicate the content of the book. A gossip magazine, tickets to Mars, Martian Kush kit, plastic companion plants, collectible figurines, a boardgame where nobody wins, and a welcome Martian baby package, are among the thought-provoking, creative, unique, and “out of this world” pieces created for this year’s book, “Girlfriend on Mars”, by award-winning author Deborah Willis.
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    Stars' recipes
    (2025) Weber, Tess; Pacher, Constanza
    The final project in Typography 2 engages students in a “choose your own adventure” learning experience. Students read a novel, interview the author, and then decide what design piece to create to communicate the content of the book. A gossip magazine, tickets to Mars, Martian Kush kit, plastic companion plants, collectible figurines, a boardgame where nobody wins, and a welcome Martian baby package, are among the thought-provoking, creative, unique, and “out of this world” pieces created for this year’s book, “Girlfriend on Mars”, by award-winning author Deborah Willis.