Repository logo
 

Design - Student Works

Permanent link for this collection

Browse

Recent Submissions

Now showing 1 - 20 of 163
  • Item
    Fantasy Gameplay
    (2025) Scott, Athena; Pacher, Constanza
    The final project in Typography 2 engages students in a “choose your own adventure” learning experience. Students read a novel, interview the author, and then decide what design piece to create to communicate the content of the book. A gossip magazine, tickets to Mars, Martian Kush kit, plastic companion plants, collectible figurines, a boardgame where nobody wins, and a welcome Martian baby package, are among the thought-provoking, creative, unique, and “out of this world” pieces created for this year’s book, “Girlfriend on Mars”, by award-winning author Deborah Willis.
  • Item
    Tarot: Mars in Retrograde
    (2025) Vu, Lynn; Pacher, Constanza
    The final project in Typography 2 engages students in a “choose your own adventure” learning experience. Students read a novel, interview the author, and then decide what design piece to create to communicate the content of the book. A gossip magazine, tickets to Mars, Martian Kush kit, plastic companion plants, collectible figurines, a boardgame where nobody wins, and a welcome Martian baby package, are among the thought-provoking, creative, unique, and “out of this world” pieces created for this year’s book, “Girlfriend on Mars”, by award-winning author Deborah Willis.
  • Item
    Where Is My Girlfriend? The Infinite Game
    (2025) Sauth, Kayla; Pacher, Constanza
    The final project in Typography 2 engages students in a “choose your own adventure” learning experience. Students read a novel, interview the author, and then decide what design piece to create to communicate the content of the book. A gossip magazine, tickets to Mars, Martian Kush kit, plastic companion plants, collectible figurines, a boardgame where nobody wins, and a welcome Martian baby package, are among the thought-provoking, creative, unique, and “out of this world” pieces created for this year’s book, “Girlfriend on Mars”, by award-winning author Deborah Willis.
  • Item
    Mars Life: Now - Legacy Timeline
    (2025) Ma, Stacey; Pacher, Constanza
    The final project in Typography 2 engages students in a “choose your own adventure” learning experience. Students read a novel, interview the author, and then decide what design piece to create to communicate the content of the book. A gossip magazine, tickets to Mars, Martian Kush kit, plastic companion plants, collectible figurines, a boardgame where nobody wins, and a welcome Martian baby package, are among the thought-provoking, creative, unique, and “out of this world” pieces created for this year’s book, “Girlfriend on Mars”, by award-winning author Deborah Willis.
  • Item
    Greetings from Mars
    (2025) Koehn, Tarik; Pacher, Constanza
    The final project in Typography 2 engages students in a “choose your own adventure” learning experience. Students read a novel, interview the author, and then decide what design piece to create to communicate the content of the book. A gossip magazine, tickets to Mars, Martian Kush kit, plastic companion plants, collectible figurines, a boardgame where nobody wins, and a welcome Martian baby package, are among the thought-provoking, creative, unique, and “out of this world” pieces created for this year’s book, “Girlfriend on Mars”, by award-winning author Deborah Willis.
  • Item
    Amber: Memorial Magazine
    (2025) Davies, Taylor; Pacher, Constanza
    The final project in Typography 2 engages students in a “choose your own adventure” learning experience. Students read a novel, interview the author, and then decide what design piece to create to communicate the content of the book. A gossip magazine, tickets to Mars, Martian Kush kit, plastic companion plants, collectible figurines, a boardgame where nobody wins, and a welcome Martian baby package, are among the thought-provoking, creative, unique, and “out of this world” pieces created for this year’s book, “Girlfriend on Mars”, by award-winning author Deborah Willis.
  • Item
    The Future is Now
    (2025) Cifra, Ryo; Pacher, Constanza
    The final project in Typography 2 engages students in a “choose your own adventure” learning experience. Students read a novel, interview the author, and then decide what design piece to create to communicate the content of the book. A gossip magazine, tickets to Mars, Martian Kush kit, plastic companion plants, collectible figurines, a boardgame where nobody wins, and a welcome Martian baby package, are among the thought-provoking, creative, unique, and “out of this world” pieces created for this year’s book, “Girlfriend on Mars”, by award-winning author Deborah Willis.
  • Item
    To to Ends of the Earth
    (2025) Bondoc, Steven; Pacher, Constanza
    The final project in Typography 2 engages students in a “choose your own adventure” learning experience. Students read a novel, interview the author, and then decide what design piece to create to communicate the content of the book. A gossip magazine, tickets to Mars, Martian Kush kit, plastic companion plants, collectible figurines, a boardgame where nobody wins, and a welcome Martian baby package, are among the thought-provoking, creative, unique, and “out of this world” pieces created for this year’s book, “Girlfriend on Mars”, by award-winning author Deborah Willis.
  • Item
    Duality
    (2025) Stahlke, Rory; Pacher, Constanza
    The final project in Typography 2 engages students in a “choose your own adventure” learning experience. Students read a novel, interview the author, and then decide what design piece to create to communicate the content of the book. A gossip magazine, tickets to Mars, Martian Kush kit, plastic companion plants, collectible figurines, a boardgame where nobody wins, and a welcome Martian baby package, are among the thought-provoking, creative, unique, and “out of this world” pieces created for this year’s book, “Girlfriend on Mars”, by award-winning author Deborah Willis.
  • Item
    Fo-liage
    (2025) Moores, Harry; Pacher, Constanza
    The final project in Typography 2 engages students in a “choose your own adventure” learning experience. Students read a novel, interview the author, and then decide what design piece to create to communicate the content of the book. A gossip magazine, tickets to Mars, Martian Kush kit, plastic companion plants, collectible figurines, a boardgame where nobody wins, and a welcome Martian baby package, are among the thought-provoking, creative, unique, and “out of this world” pieces created for this year’s book, “Girlfriend on Mars”, by award-winning author Deborah Willis.
  • Item
    Tickets to Mars
    (2025) Garcia, Ariana; Pacher, Constanza
    The final project in Typography 2 engages students in a “choose your own adventure” learning experience. Students read a novel, interview the author, and then decide what design piece to create to communicate the content of the book. A gossip magazine, tickets to Mars, Martian Kush kit, plastic companion plants, collectible figurines, a boardgame where nobody wins, and a welcome Martian baby package, are among the thought-provoking, creative, unique, and “out of this world” pieces created for this year’s book, “Girlfriend on Mars”, by award-winning author Deborah Willis.
  • Item
    Orbit with you
    (2025) Tiana Ernscliff; Pacher, Constanza
    The final project in Typography 2 engages students in a “choose your own adventure” learning experience. Students read a novel, interview the author, and then decide what design piece to create to communicate the content of the book. A gossip magazine, tickets to Mars, Martian Kush kit, plastic companion plants, collectible figurines, a boardgame where nobody wins, and a welcome Martian baby package, are among the thought-provoking, creative, unique, and “out of this world” pieces created for this year’s book, “Girlfriend on Mars”, by award-winning author Deborah Willis.
  • Item
    Adam + Amber: the creation of Eden
    (2025) Stashko, Amanda; Pacher, Constanza
    The final project in Typography 2 engages students in a “choose your own adventure” learning experience. Students read a novel, interview the author, and then decide what design piece to create to communicate the content of the book. A gossip magazine, tickets to Mars, Martian Kush kit, plastic companion plants, collectible figurines, a boardgame where nobody wins, and a welcome Martian baby package, are among the thought-provoking, creative, unique, and “out of this world” pieces created for this year’s book, “Girlfriend on Mars”, by award-winning author Deborah Willis.
  • Item
    Martin kush kit
    (2025) Kwasnycia, Brad; Pacher, Constanza
    The final project in Typography 2 engages students in a “choose your own adventure” learning experience. Students read a novel, interview the author, and then decide what design piece to create to communicate the content of the book. A gossip magazine, tickets to Mars, Martian Kush kit, plastic companion plants, collectible figurines, a boardgame where nobody wins, and a welcome Martian baby package, are among the thought-provoking, creative, unique, and “out of this world” pieces created for this year’s book, “Girlfriend on Mars”, by award-winning author Deborah Willis.
  • Item
    What's hot
    (2025) Moule, Alexandra; Pacher, Constanza
    The final project in Typography 2 engages students in a “choose your own adventure” learning experience. Students read a novel, interview the author, and then decide what design piece to create to communicate the content of the book. A gossip magazine, tickets to Mars, Martian Kush kit, plastic companion plants, collectible figurines, a boardgame where nobody wins, and a welcome Martian baby package, are among the thought-provoking, creative, unique, and “out of this world” pieces created for this year’s book, “Girlfriend on Mars”, by award-winning author Deborah Willis.
  • Item
    MarsNow candles
    (2025) Eresmas, Ella Jane; Pacher, Constanza
    The final project in Typography 2 engages students in a “choose your own adventure” learning experience. Students read a novel, interview the author, and then decide what design piece to create to communicate the content of the book. A gossip magazine, tickets to Mars, Martian Kush kit, plastic companion plants, collectible figurines, a boardgame where nobody wins, and a welcome Martian baby package, are among the thought-provoking, creative, unique, and “out of this world” pieces created for this year’s book, “Girlfriend on Mars”, by award-winning author Deborah Willis.
  • Item
    MarsNow surprise
    (2025) Perez, Perl; Pacher, Constanza
    The final project in Typography 2 engages students in a “choose your own adventure” learning experience. Students read a novel, interview the author, and then decide what design piece to create to communicate the content of the book. A gossip magazine, tickets to Mars, Martian Kush kit, plastic companion plants, collectible figurines, a boardgame where nobody wins, and a welcome Martian baby package, are among the thought-provoking, creative, unique, and “out of this world” pieces created for this year’s book, “Girlfriend on Mars”, by award-winning author Deborah Willis.
  • Item
    The hidden truth
    (2025) Shymanski, Harley; Pacher, Constanza
    The final project in Typography 2 engages students in a “choose your own adventure” learning experience. Students read a novel, interview the author, and then decide what design piece to create to communicate the content of the book. A gossip magazine, tickets to Mars, Martian Kush kit, plastic companion plants, collectible figurines, a boardgame where nobody wins, and a welcome Martian baby package, are among the thought-provoking, creative, unique, and “out of this world” pieces created for this year’s book, “Girlfriend on Mars”, by award-winning author Deborah Willis.
  • Item
    Stars' recipes
    (2025) Weber, Tess; Pacher, Constanza
    The final project in Typography 2 engages students in a “choose your own adventure” learning experience. Students read a novel, interview the author, and then decide what design piece to create to communicate the content of the book. A gossip magazine, tickets to Mars, Martian Kush kit, plastic companion plants, collectible figurines, a boardgame where nobody wins, and a welcome Martian baby package, are among the thought-provoking, creative, unique, and “out of this world” pieces created for this year’s book, “Girlfriend on Mars”, by award-winning author Deborah Willis.
  • Item
    Exploring inclusive personas for sustainable UX design
    (2024) Felfly, Ingrid; Macdow-York, Danielle; Santos, Angeline; Sperano, Isabelle
    We wanted to explore how Social Sustainability could be incorporated in User Research in the UX Design field. For this, we chose to dive deeper into what inclusivity could look like in "Personas". When personas have a user base, *inclusive personas* look at the commonly unique needs of users in that user base, so that as much as possible, no one is left out. In the process, we used the Categories of Inclusion (Cognitive Differences, Ethnic backgrounds, Physical Capacity, etc.), the Pyramid of Diversity (ranging from No Difficulties to Severe Difficulties), as well as the Persona Spectrum of Scenarios (Permanent, Temporary and Situational) for inspiration. Some of the challenges encountered were: time, research methods, information architecture and visualization, as well as accessibility to user tests. This was a great opportunity for us and it definitely felt like a starting point that opened up more doors about what inclusion could look like in user research in UX Design, and what level of granularity is useful at that stage so that we can make products more accessible to users.